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Death Knights are NOT dead. A fellow druid described it in that way:
"The Lich King was indeed a betrayer king. He was unable to raise the dead and make them smart, powerful creatures. To form his Death Knights, he put the spark of life into an unholy prison within the Death Knight and his weapon alike, hiding it from the Knight himself and all the surroundings. But without this spark of life, the Death Knight will die - as will he if the source of unholy power ends."
In other words: Death Knights are just "partially" dead. That would explain why ingame-healing spells work (IF a DK was dead or "undead", a holy healing spell would cause damage - and NOT heal this character). Plus: Only the "real" undead are able to dive THAT much longer - any other DK needs to surface and breathe again - like every other living character.
So - DKs are NOT undead or dead. They all carry their life spark within, imprisoned by unholy magic.
As for the rest, one must simply blame game mechanics for the ability of Forsaken and Death Knight character players to be healed by other characters (as well as possess an immunity to particular priest and paladin spells that are detrimental to undead). That, or these now self-aware undead are somehow `redeemed', and thus able to benefit from the positive aspects of such spells. The latter idea is actually loosely supported by dialogue in one quest in Dragonblight, in which a green dragon states that any undead that steps foot in their Emerald Shrine will fall to dust...`save those that have been redeemed by Sylvanas'. It would seem by this fact that, having been freed from the yoke of the Scourge, they are now immune to the undead-slaying properties of life-force.
I have maintained the idea that Worgen could not be raised as DKs or undead by Silvanas because she is no Lich King. There are things out there more powerful then her.. and if I recall some of the comics correctly, other things then the Lich King that could raise the dead.
Another game mechanic that has been nixed.. Undead, such as the Forsaken and DKs are harmed by the Holy Light. They are only immune to it in game because Blizzard did not want the undead characters to have such a horrible flaw, making them weaker then other races. So, ALL undead are harmed by Holy.
And Worgen death knights were those Worgen who escaped Arugal and wandered Silverpine Forest until getting killed by the scourge (Which was in Silverpine until the scourge was defeated and the worgen overrun the forest with Gilneas.)
To summarize: Worgen aren't immune to undeath per se, but are immune to the Val'kyr under Sylvanas likely due to the loss of a good amount of their power from the Lich King's death.
They don't. Amo is the first this has ever happened to as far as anybody knows, and nobody knows WHY exactly. She also might not survive whatever it is she did to herself here. One problem at a time though, because she and the rest definitely won't survive if they don't get out of there.
Amo the Artist has had to add or subtract elements of the story because they simply will not translate to or from the game. This was really inevitable because of the change in media.
She creates it, so it's her rules. Who cares if it's not a strict matchup with game lore? I'm just happy to have a page of beautiful art and amazing storytelling based off my favorite game every week.
"secondly how is a worgen a death knight. aren't worgen immune to undeath?"
Blizzard knows! That's been something people have been asking since Worgen have introduced. XD
"sometimes this game doesnt make sense so i wont hold the worgen death knight against you"
That's Blizzard for you. They are notorious for this. *Sigh* one of the many reasons I was forced to stop playing WoW. -.-
Amo and kinar are the best Worgens ever.
(Hungarian joke, google it)
Sorry, couldn't help it. The wings are really pretty looking, and the fact she as able to summon some warrior or something is pretty darn cool.
Can WoW Paladins wield great (2 handed) swords? I thought at best was just one handed.
On that note, however, I don't understand why Blizzard didn't make worgens be able to become paladins. Weren't they supposed to be originally like opposites of shamans? Cause now 7 races can be shaman (4-5 Horde), while paladins come from only 5. Just seems a bit odd.
I suppose it's a good thing I neverd played WOW or know anything of it's mechanics......I say this because I watch/read this commic with no biased opinions. I read it for what it is with no presumed assumptions......I rather like it that way!:-)
Check your comment on FA by teh way Amo, trying to get in contact with ya X)
Pally ftw ^.^
Amo buying time, lets see what comes next!
Though I do hope we get to see her slashing through things soon. <3
Amocin: I love it when you take a game-mechanic, put it next to the game-lore and then adjust it just a little bit so it fits your world and still follows the heart of the WoW lore.
Great twist, my two Pallies (Ret) and DK are cheering for Amo and grinning from ear to ear.
Remember this: "An ex-paladin may only restore her paladinhood if she is truly repentant and desirous of setting right her misdeeds" from the lore.
Atonement doesn't have to take forever, If Amo is repentant of her past deeds (I'd imagine she is otherwise her husband would see a monster rather then someone potentially good) and her intentions are noble enough (I'd say being willing to sacrifice what little strength she has left to create a diversion for the others and not herself qualifies), its entirely plausible the light would respond to her in a redeeming moment like this. Remember she is/was dying, creating a distraction could mean the differance between her living or her body giving out and she probably knows it. If that not selfless enough for the light, I don't know what is.
Mind you it should be interesting seeing how hard it is for her to live her life by the code again XD
1. The first paladins were the Clerics of Northshire who took up arms against the orcs in the first war, rather than be butchered. They became paladins--paladins are simply priests who fight with arms and wear armor.
2. Gilneas was present (and a major contributor in the first and second wars, along with Lordaeron and what was left of Stormwind (where paladins got started). If paladins went all the way to lordaeron, there is no reason for them to not have also been in Gilneas--especially when they're also present in other human kingdoms like Stromgarde.
3. Like I said, Its an ooc balance thing. They were trying to balance the 'race-class' combinations, and giving worgen paladins would given them everything but shaman at the time it was implemented. (I know, they had no problem giving the trolls everything BUT paladins, but I never said it was EFFECTIVE or INTELLIGENT on Blizzard's part.)
4. Worgen have also been running around, able to bite people for like 2 decades. Not just in northern Eastern Kingdoms, but also Ashenvale, AND DUSKWOOD. And I assure you, ferals are NOT picky about who they try to snack on.
5. Contrary to what people call it, its NOT a curse. Its a druid spell that has gone out of control because instead of being fueled by a generic animal spirit like ALL of the other forms (see the old bear form quest), its fueled by a demi-god of rage and ferocity with a bone to pick with the Moon Goddess whose VERY POWER THEY USED TO TRY AND CONTROL THE FORM. (Curse of the Worgen.)
In short, Worgen paladins are not only possible, but probable. I've seen it in Roleplay, there is not a single lore justification against it.
(All lore data can be cross-referenced on wowpedia.org.)
Secondly its considered a curse for a number of good reasons. The chief reason is that it spreads literally like a virus, those infected whether they be experianced druids or not tend to go immediately feral and become violent against anyone near them friend or foe. Worse yet the loss of sanity is perminent after a long enough time just like the original Druids, and finally even those 'cured' spend their entire lives having to control instincts which are not their own because if they give in too much, too often they risk going feral again and losing themselves perminently.
However, you are incorrect. Goldrinn DID have an issue with Elune. "Before his noble sacrifice, the night elf goddess Elune was said to be disappointed in his feral insistence. It was his unwillingness to tame his savagery and bloodlust that overshadowed his noble heart. When Elune's great light illuminated the dark during the full moons, it was as if her eyes glared down upon him in judgement. His anger at her conviction caused Goldrinn to become even more bloodthirsty and indomitable than ever." (Wowpedia.org/Goldrinn, paraphrased from Curse of the Worgen.) She got pissed off at him for being a savage predator, and he got mad that she was judging him. There's animosity there.
The druids--especially Ralaar--have their own internal strife to deal with. Ralaar hates Malfurion because of the death of a close friend who COULD have used the pack form to save himself, but instead bowed to Malfurion's decree not to use the form again.
Third, its not stated directly, but if you pay attention, again, to the old Druid quests in regards to gaining your form, plus other lore areas...The shapes are granted by talking to spirits of animals who possess those shapes (like the great bear spirit that used to wander Moonglade, and give you the quest to kill Lunaclaw.) Druids of the pack got stupid. Instead of going to "generic wolf spirit" to emulate Goldrinn, they went to the source. And he gave them what they wanted. His strength, ferocity, and unwillingness to back down. Sadly, mortals + God-power always ends poorly, and if Goldrinn couldnt control his ferocity, how could a bunch of evolved Dark Trolls?
Next, it wasnt virulent and infectious until Ralaar had his dead friends mate use the "Staff of Elune" in conjunction with the Fang of Goldrinn to create the Scythe and then use those energies (A mixture of Goldrinn's power and Elunes energies) on the magic of the shapechange to allow the pack druids the ability to have rational, higher thinking and control. Instead, it went tits up. The fury increased, They went from oversized wolves to werewolves, and the magic became virulent, spreading like a disease through bodily fluids (blood, bite, etc.) And, if you read the comic, its several things are shown: 1. the original Druids of the Scythe? NOT Mindless. Ralaar talks. So do several of the others. They think. They do. They acted out on purpose. 2. Back in those days, the magic was stronger, changing most of the elves bitten instantaneously.
In addition considering something a curse doesnt make it a curse. A curse is a very specific kind of magic, deliberately twisted or set upon someone by the caster with the intent to cause harm. What you have with the worgen is an Affliction, more a magical Disease (like magical Rabies) than a Curse.
In short, please read your lore before you correct me. I've been a worgen lore whore since I stumbled across the Velinde Starsong Quests in vanilla--which also indicate feral worgen are NOT mindless and know exactly what they're doing.
Some links for your perusal, to EDUCATE yourself.
http://wowpedia.org/Goldrinn
http://wowpedia.org/Druids_of_the_Scythe
http://wowpedia.org/Pack_Form
http://wowpedia.org/Scythe_of_Elune
http://wowpedia.org/Velinde_Starsong
http://wowpedia.org/Velinde%27s_Journal
http://wowpedia.org/Denmother_Ulrica
http://wowpedia.org/Bear_Form_quest_chain
http://wowpedia.org/Worgen
Also curse of the worgen. Seriously.
And then some of my musings on the four points made in the description.
1. A good explanation to Paladin-Amo.
2. I agree, it is a good way to distinguish the two and juxtaposes nicely with her dark fur.
3. My (amateur) writer's opinion is that any story based on a game or some such needs to toss out most if not all "gamey" mechanics; makes for a better, more cohesive story.
4. Paladin was my first guess with Priest being a close second.
But, as usual ... :)
A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.
Also, you could look up D&D code for paladins, and that list is what generally everybody follows.
They are WAY into some dark stuff and they can still wield the light.
Goblins wield the light using only their willpower.
There are so many exceptions that I'll let my man Nobbel explain here:
https://www.youtube.com/watch?v=e1GZBEGSfCo
While I have no problem with Amo probably going back to being monogamous with her husband (which should make them both very happy) I hope the "adult" part of this comic still plays part in the story (and, yes, I'm a perv but we all are to some degree.)
The Light "abandons" no one. As Velen once said "Salvation. It waits for us all." And he's the authority on the Light.
Bowahahaha!!!;-)
Right?
Anyways love the comic and haveta wonder how long it took to draw the avatar? All that armor and designs gotta be alot of work. And if you wanna say would we possibly see pandas ever in here? Guessing it'd be a one off prolly or a small side character like Lapis and maybe Ashiana, though she fits with the druids title.
ok now that that's over with. just because shes unarmed doesnt mean she cant kick ass. of course four abilites arent available to her. depends on her talents she could possibly still rip some shit on them with what she still has available and dead or at least stunned/repentant death knights dont really need their weapons right then do they.
I find myself speculating so much in the comic. Keep up the awesomeness!
~Twylite Fang
IMHO the only "logical" reason to explain why Wargen couldn't be Pally's in game that I've seen or heard is likely due to the "nature of the beast" inherent to the Wargen , as a few pointed out they constantly struggle with their beastal nature , combine that with the rigorous , demanding , and iron grip strictness of Pally codes of conduct and rules , it's likelty that Pally's infected by the "Wargen curse" simply "fall" due to being unable to uphold their oaths and tenants of the order due to their emotional and mental instabilities , While a Priestly order though equally stringent in some orders are not universally known for governing all aspects of their brotherhoods lives , there are plenty of orders that allow their followers to have families for example while others do not , many who allow their followers to drink or eat anything while others have strict codes against alchahol or meat { or or certain meats or meat on certain days }
that being said a "fallen" paladin would not just "loose" the knowledge and power they once wielded the light just wouldn't answer them when they called upon it { except in incidents like this one where the Pally in question was truly deserving of it }
anyway just my two cents
That one of the Four Horsemen hates his (un)life.